Post jam fixes
CARJU » Devlog
CARJU - Final edition 1.0
Here comes the list of the changes that are different from JAM version
Changes
- Improved numbers of fractures in various objects based on their level.
- Noticeable improvements of skyscraper 1 & skyscraper 2 destructions.
- Billboards now have texts from both sides (also the destruction effect was improved).
- Loading is now done in main scene (not in menu) with indications of progress.
- Added control hints to loading overlay, and pause menu.
- Changed the logic of debree meter. Now the meter increases by fixed amount when the prop is destroyed. The amount of added points is determined by prop level.
- More balanced level tresholds.
- Added option to limit number of physical debrees from pause menu (useful for potato computers).
- Changed the debree attraction. Now all debries get attracted to the car after a while to clean the map. This is also due to trash meter system change.
- Destruction force should now more correspond from where the prop was hit.
- Front camera was added to game and view can be instantly switched to rear/front camera.
- Improved the vehicle handling. Increased the car speed in later levels and improved turning.
- Added no fuel image to busted screen, so the player is not confused why that happened.
- Increased music default level & decreased SFX default level.
- Added exit button to main menu.
Fixes
- Fixed braking sound instantly playing at start .
- Fixed anchoring in loading image in menu.
- Fixed issue when player got stuck on prop, when he leveled up inside its collider.
- Fixed issue of crash sound not playing when higher level prop was hit.
- Fixed issue with environment generation when player did U turn.
- Fixed incorrect debree shrinking on certain large affected objects.
- Fixed one incorrect convenience store behaviour.
- Fixed issue when police cars destroying props would also add to player trash meter.
- Fixed the wrong offsets in civilian car system spawner.
- Fixed the incorrect behaviour when two civilian cars could spawn at the same position.
- Fixed the unstuck button not working properly.
- Fixed the speedometer wrong behaviour in later stages.
- Fixed the overall UI anchoring having problems on different resolutions.
- Fixed the front wheels of the car not rotating most of the time.
- Fixed the fuel not running out properly in later phases.
Get CARJU
CARJU
Put the pedal to the metal and floor it right down to Munchytown! Smash the environment to feed Carju yummy detritus.
Status | Released |
Authors | fauxdude, R2Jeu, Anna Lisa Sijnstra, 8Bitme, getraid, SitronX, LewisThe3DWizardIntern |
Genre | Action |
Tags | 3D, carju, Controller, Driving, Game Maker's Toolkit Jam, kaiju, katamari, Low-poly |
Languages | English |
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