Post jam fixes


CARJU - Final edition 1.0

Here comes the list of the changes that are different from JAM version

Changes

  • Improved numbers of fractures in various objects based on their level.
  • Noticeable improvements of skyscraper 1 & skyscraper 2 destructions.
  • Billboards now have texts from both sides (also the destruction effect was improved).
  • Loading is now done in main scene (not in menu) with indications of progress.
  • Added control hints to loading overlay, and pause menu.
  • Changed the logic of debree meter. Now the meter increases by fixed amount when the prop is destroyed. The amount of added points is determined by prop level.
  • More balanced level tresholds.
  • Added option to limit number of physical debrees from pause menu (useful for potato computers).
  • Changed the debree attraction. Now all debries get attracted to the car after a while to clean the map. This is also due to trash meter system change.
  • Destruction force should now more correspond from where the prop was hit.
  • Front camera was added to game and view can be instantly switched to rear/front camera.
  • Improved the vehicle handling. Increased the car speed in later levels and improved turning.
  • Added no fuel image to busted screen, so the player is not confused why that happened.
  • Increased music default level & decreased SFX default level.
  • Added exit button to main menu.

Fixes

  • Fixed braking sound instantly playing at start .
  • Fixed anchoring in loading image in menu.
  • Fixed issue when player got stuck on prop, when he leveled up inside its collider.
  • Fixed issue of crash sound not playing when higher level prop was hit.
  • Fixed issue with environment generation when player did U turn.
  • Fixed incorrect debree shrinking on certain large affected objects.
  • Fixed one incorrect convenience store behaviour.
  • Fixed issue when police cars destroying props would also add to player trash meter.
  • Fixed the wrong offsets in civilian car system spawner.
  • Fixed the incorrect behaviour when two civilian cars could spawn at the same position.
  • Fixed the unstuck button not working properly.
  • Fixed the speedometer wrong behaviour in later stages.
  • Fixed the overall UI anchoring having problems on different resolutions.
  • Fixed the front wheels of the car not rotating most of the time.
  • Fixed the fuel not running out properly in later phases.

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